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Ball Bearing Turbo
S3 licensed
I suggest you watch Nikimere's video of the same car, it's around on the forum. The way he described it sounded like iR quite a bit
Ball Bearing Turbo
S3 licensed
Quote from Kamrock :"A good programmer snorts on average 7 lines a day"

fixed
Ball Bearing Turbo
S3 licensed
Good thoughts, although suspension will play a huge part in that too. The solstice weighs almost 2900lbs, how much does the C6R weigh? I would assume from common sense that the C6R would be a hell of a lot more responsive than a roadgoing Solstice regardless, so I'm not sure about that part of your thesis... :doh:
Ball Bearing Turbo
S3 licensed
The shift light in LFS comes on when wheel torque in the next gear will be higher than the current wheel torque, so that would vary with gearing. It's never a "set" rpm
Ball Bearing Turbo
S3 licensed
Quote from danthebangerboy :
And yes, i did vote for the blue one by accident because i have a hangover!

You should drink more often
Ball Bearing Turbo
S3 licensed
Quote from Jakg :Erm, your joking right?

The plane takes off, because the engines thrust goes to the air - unlike a car on a rolling road where it goes via the convener belt.

I'm always 100% serious on this forum, it's serious business
besides, it's fun to watch people freak out
Ball Bearing Turbo
S3 licensed
Quote from TagForce :Does a propeller airplane that is placed on a conveyor belt which moves at the speed of the airplane in the opposite direction take off?

No, the method of propulsion makes no difference.
Ball Bearing Turbo
S3 licensed
Quote from DeadWolfBones : wtg, iR.

It's not them it's their contracted marketing survey supplying company by the looks of it. Still makes them look stupid though
Last edited by Ball Bearing Turbo, .
Ball Bearing Turbo
S3 licensed
Quote from wheel4hummer :Not if it's only being pulled from two points. Go get some string and a ball. Then try telling me that you can pull the string around the object without it being taught.

I understand why he was saying what he's saying though; he's looking at the question the way I intially did. You have to think a bit abstract to understand the question because it's so far removed from common sense that it's easy to misinterpret imo.

edit: 15% of the board member who've answered have said RED...... ........... .........
Ball Bearing Turbo
S3 licensed
Ok the only reason I brought up the whole gravity thing is because I didn't look at the diagram right in the first place; I assumed the string would be on the ground to begin with and thought some joker was trying to say that pulling it tight would make it float... That's not the premise of the question however as Wien pointed out. As Shot and Maggot already said, gravity indeed has nothing to do with what's really being asked. And the fact that anyone has to think about this is bothersome....
Ball Bearing Turbo
S3 licensed
I get what you're saying now.

In that case, if you could pull hard enough it would be suspended at steadily decreasing height until the horizon for each person, then wrap around touching the ground, then slowly rise from the horizon to the other person.

edit: which is what the blue line actually shows, I guess I didn't look too hard the first time

edit2: sorry Shot & Maggot. At least I didn't refer to the string sagging under it's own weight
Last edited by Ball Bearing Turbo, .
Ball Bearing Turbo
S3 licensed
Quote from wien :I really had to think hard to understand how the red could even make sense to anyone, but I guess it's the observation that two people pulling the string tight in opposite directions would cause it to be suspended in the air. Increase the distance until their backs hit each other, and you've got yourself some levitatin' string.

My turn to be dense, and possibly further Android's plight... my question is:

WHAT?
Ball Bearing Turbo
S3 licensed
Quote from Shotglass :nah maggot is right it has absolutely nothing to do with gravity and everything to do with simple geometry
to pull something tight _around_ something you need at least 3 fixed points... in this case the 3rd is somewhere in antarctica

What? It has nothing to do with pulling it. No matter how tight it is, the end result will be the same.
Ball Bearing Turbo
S3 licensed
LOL, I don't get how this is a question.

Who cares how tight it is, it could be loosey goosey and obviously it will adhere to the planet. And yes it has everything to do with gravity! :doh:
Ball Bearing Turbo
S3 licensed
You probably won't see that much of a delta once the load sensitivity (likely by the sounds of it) is tweaked in the upcoming patch. A main issue in LFS right now is that the outside tires can gain to much grip through excessive load. Combine that with the excessive (as in to easy to initiate) understeer Scawen mentioned, and you have what you see there.
Ball Bearing Turbo
S3 licensed
I was really hoping you would explain, because Android has more patience than you....
Ball Bearing Turbo
S3 licensed
Quote :What kind of noise are you talking about?

It sounds sort of like BZZZ or EEEEKKK
Ball Bearing Turbo
S3 licensed
Quote from Timdpr :Intoxicated servers would be great - an interesting experiment anyway.

It would only be a short time before the winner(s) would be accused of being sober.
Ball Bearing Turbo
S3 licensed
Quote from tristancliffe :
If you can find a PC simulator currently released with more realistic graphics, I'd love to see it! rFactor? Nope. iRacing? Nope. GTR2? Nope... Some of the next-gen consoles have some clever looking graphics, but they never look like something that actually occurs in real life.

Heh, let's not get too carried away there... Last time I checked, the gauges in a real car didn't look like DOS text on a perfectly black background, my car had a windshield (as well as usually other windows), wee puffs of smoke didn't come off of overheated tires at random intervals, rotating wheels & tires tended to get blurry and didn't make me feel like I was going to have a seisure if I accidentally peered in their general direction, caterhams & assorted open wheelers had suspension that was attached to their carcasses; with even some springs & dampers involved, .... I'm out of breath, should I go on? How much longer of a run-on sentence could I make? What were you on about again?

edit: before you use the opportunity to list bogus effects that some titles use, I don't think LFS looks poor... but it sure could benefit from some major updates. Clever (read: subtle) use of some of the more modern DX features would probably get it to the level you pretended it was at in your post.

All I have to do is turn my saturation down and iRacing (was it ShiteRacing you called it? classy!) already looks better.
Last edited by Ball Bearing Turbo, .
Ball Bearing Turbo
S3 licensed
Quote from The Moose :However, the lossy files do have a 16.2khz cut off. But, the good news is, your speakers may not handle much above that, or your hearing may not recognize it anyway, that's why it was picked for the cut off for mp3."

Super, so it's still designed for a shitty sound system, just in a different way... perhaps this fellow has never heard of harmonics?
Ball Bearing Turbo
S3 licensed
Quote from The Very End :Don't be drama queen, you know it's partically true, at least a little

lol....

I assume you're used to a whooshing sound over your head?

It was a joke that I hope you would've gotten if you'd have actually taken the time to read what I quoted, and then what I said.
Ball Bearing Turbo
S3 licensed
Quote from tristancliffe :Me? I'd preorder it right now if they allowed S3 licence purchases. Hell, I'd buy an S4 and S5 licence today even with the risk that LFS might stop tomorrow or next week!

But you're still too cheap to play iRacing

Quote from Scawen :
And finally to the point I am making, when Rockingham is released, S2 licensed racers will only be excluded from the Rockingham hosts or those which allow the new car. This will not have a very damaging effect on the S2 action.

I've always though it would be even more beneficial to allow S1 content users to race on any server that allowed any S1 content, even if S2 people could use S2 cars. This would mean obviously a server with an S1 track, but a mix of S1 and S2 cars enabled. Might even tempt S1 users to upgrade if they're racing on the track with an S2 car, but can't drive it due to their license restriction.

Quote from The Very End :Also, the user base is probally more grown up, something that canot be said about the LFS database.

Say what you want about LFS development, but I'll be damned if I'm going to stand by and let you insult the LFS database!

Quote from Shotglass : welcome back kevster good to have some wit back in here

Even if it is dim, I suppose you're right...


Quote :something like what youd get if chitty chitty bang bang and the batmobile had coitus

so... a bangmobile is what you're thinking?

I'd be interested to know if this scanning is the same resolution & implementation that iRacing is using.
Ball Bearing Turbo
S3 licensed
Interesting.

I'm really glad I'm not having any of the issues you guys are having with crashes, blackness, screwed up steering or anything like that - because unexpectedly, I am really really enjoying this game.

I use 900 Deg steering with a the G25. I have no "dead feeling" in the centre, the force feedback is reasonably done. You can feel oversteer coming, and you can feel the front end losing traction. You can feel when a front wheel locks up. If you have issues with the steering, I suggest you check out their page on how to setup controllers. I leave the Logitech settings the same as I would for LFS and iRacing.

The physics ... for a game like this, are actually very good driving wise. I find myself using all the same inputs I would for LFS and iR and lo and behold, this version of NFS actually does what I expect it to. Although it's probably a tad too forgiving, there isn't really any moments that break the suspension of disbeleive about driving a car.

Last night I was driving the Porche GT2 at the Nord alone, and found the experience to be really really engrossing. This is not just because the presentation (graphics & sound) is excellent, but because the physics actually felt pretty reasonable. On the long straight, I actually felt apprehensive with the car topped out near 300km/h.

As well, coming out of the slow chicane near the end of Spa in a beefed up Z06 is a blast. 2nd gear, 3000rpm, and you have to take it real easy on the throttle coming through & out of there - it just WANTS to break loose and kick your ass. You hear the inside tire starting to light up and feel the car rotating on you and back off just enough - hm, throttle steer in Need for Speed?? What the hell is going on? With 900 degree steering, you really have to be precise there otherwise you'll be looking back where you came. I've only had visceral moments like that in LFS and iR until now. Don't misunderstand, the driving model is not LFS or iR, but for a game like this it really is a "reasonable facsimile thereof".

If they would've went the whole way to make this game a sim it would be pretty damn good. Remove all the arcade elements, the kamikaze AI, the "points" system etc etc. The damage doesn't really exist in terms of consequences.

It is for sure the most fun I've had in any NFS game.
Last edited by Ball Bearing Turbo, .
Ball Bearing Turbo
S3 licensed
Man you kids crack me up sometimes.

I messed around with it for a few hours last night and had 0 (zero) issues with any "input lag", crashing, failing to start or anything of such nature. It just ran.

As for the physics, if you expected it to be on par with LFS or iRacing you're stupid, but the game has pretty predictable behaviour if you're used to sim racing - if you can't figure that out you're probably just jumping on the bashing bandwagon and/or throwing a tantrum.

It really doesn't run poorly at maxed settings either, I don't know how many FPS I am getting but it's liquid smooth.
Ball Bearing Turbo
S3 licensed
Heh, the game actually isn't bad for shits & giggles. Once I got the controls set up properly, it's a decent game and looks incredible. With all assists off, the handling model isn't arcade but it's not really sim, although it's closer to the sim end of things for sure. They should've decided which direction to go, because the way it is it may just end up pissing off everyone since it's not really strong in either direction...

It really would be tons of fun if it had a developed driving model.
FGED GREDG RDFGDR GSFDG